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Poll
Poll Question : Should we STOP blocking scripts? (mp_blockscripts 0) [This poll is offline now.]
No (I hate scripts). (2) (20%)
Yes (I need my scripts!). (8) (80%)
Doesn't matter to me. (0) (0%)
What is a script? (0) (0%)

Total Votes : 10


1


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 mp_blockscripts (mp_bs 0) Discussion!, Put in YOUR two-cents... [Deadline "was" 15 April 2008!] (23 Replies, Read 13790 times)
asmodee
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Most NS pub admins have it set in their minds that scripts are so amazingly evil that they won't even consider mp_bs 0. I was shocked to see that you would even consider removing the script blocking, so I thought I'd take the opportunity to explain why, as of v3.2, blocking scripts is no longer useful on pubs as it was even in v3.1.3 (and of course earlier).

ANSL allows scripts and explains why. The Half-Life engine has intentionally built in limitations into their scripting engine, therefore any scripts that do not somehow get around these limitations are legal. It's that simple, but years ago, you could actually get an unfair advantage since there weren't as many limitations as today.

These are the most common scripts used (today) on servers that allow scripts:

1. Pistol script
2. Wiggle walk script
3. Marine request scripts
4. Config changing scripts
5. Bunny hop script

I will now explain why none of these give you an unfair advantage (and I'm sure you're thinking pistol scripts definately do).

1. Pistol script

Years ago there was no limit as to how fast your pistol would fire, therefore if you made a script that would shoot 4 bullets (enough to kill a skulk) with 1 button click, they would fire instantly. This hasn't been the case for quite a while (I forget what version the limit was placed). If you can click fast, then you can already click faster than the limit (at least I can and I wouldn't say I'm an amazingly fast clicker).

The most common pistol script is a 2 shot script, one shot when you press the button down, and one shot when you release. Although this still may seem like it gives an unfair advantage, it has disadvantages as well. If you miss, you miss 2 bullets instead of one, if you release the mouse button too fast, you will be going over the fire rate limit and therefore the second bullet won't fire.

But probably the most important argument that this does NOT give an unfair advantage is that you can still have the effects of the pistol script, without using a script! OMG WHAT ? Yes that's right, you can bind your mwheeldown to +attack and then just spin your mouse wheel. This is not a script, gives the same effect (which since the limit was placed really isn't really a big advantage anyway).

2. Wiggle walk script

Wiggle walking is tapping your left/right strafe keys really fast. It allows you to run faster (works as marines and all aliens except lerk). It gives you slightly less speed than wall strafing (which does not require scripts), but wall straffing requires smooth walls, so wiggle walking is used where there are none. Of course most places do have smooth walls, so this isn't used as much as you'd think.

The real problem with the wiggle walk script is that it runs for about 0.5 seconds and then shuts off, so you have to tap the button repeatedly. If you say tapped the wiggle walk script button 10x, then the script would run for 5 seconds. So why is it a probem that it runs for about 0.5s? Because when it's running you can't do anything else except move your mouse, mouse button clicks don't even work. You can't jump, you can't switch weapons, you simply can't do anything except look around with your mouse. I've been killed so many times because of that damn wiggle walk script that I don't even bother anymore, except in the first 10 seconds or so of the game when I know no aliens are nearby. So hardly a big advantage, but if you're in a serious game where every second counts, then wiggle walking in those first couple of seconds is worth it.

Oh yeah, did I mention you can tap your left/right strafe keys really fast, have the same effect, but be able to 'turn it off' (meaning not have to wait for it to stop running before you can shoot that skulk) whenever you want (by just no longer pressing the left/right strafe buttons)?

In summary, wiggle walking is only useful where there are no smooth walls, has the disadvantage of being extremely vulnerable while using it, and you can wiggle walk without a script (although not quite as fast).

3. Marine request scripts
If getting a commander to notice your request is an unfair advantage, then I'll give you this one. As many more advanced players know, you can bind medpack/ammo/order requests to keys so you just hit one key and it does the request associated with that key. The request script causes a single key press to do 2 things. It both sends the in game request, but it also sends a team_say message, to give a slight additional notification of what you need and where.

You can have this same effect without scripts, just use 2 keys. Bind one to the in game request and the second to the team_say msg. Still it's hardly a big advantage as the comm is probably still going to ignore you, just your team will realize you're requesting stuff.

4. Config changing scripts

Config changing scripts are typically used to change mouse sensitivity, key layouts, or other aspects of your configuration for different lifeforms. So your skulk may have a different sensitivity than your marine. You can change a multitude of config settings with just a single press of a button (which in turn will do exec skulk.cfg or exec marine.cfg or whatever).

The reason this script does not present any advantage is that you just open up your console and type "exec fade.cfg" while you're gestating, or skulk.cfg while you're waiting to spawn, etc. So really this script is more of a convenience thing than it is an unfair advantage because you can still have the same effects without scripting.

5. Bunny hop script

I think when people think of bunny hop script they think it's actually going to automagically make you bunny hop and that's just not the case. Bunny hop scripts simulate you pressing your space bar 3x very very quickly. This is a matter of jump timing. So you still have to time your space bar presses right before you hit the ground at the end of each jump, it just makes the timing a little easier, but you know what? Most people just use mouse wheel for jumping. It has the exact same effect, and you can do it on servers that block scripts, so most people don't even bother using it, or if they do, on servers that block scripts they'll just use their mouse wheel. Some are actually good enough to not even need to use mouse wheel (I'm certainly not).



OK so those were the common scripts of today and as you can see, NONE of them give a big advantage, they're just minor things that can be done without scripting (except wiggle walking, since it does give a slightly faster than what you could do without scripts speed even with its huge disadvantage). But what about uncommon scripts? Or scripts that really do give an unfair advantage?

1. Rate scripting

Rate scripts will change your cl_updaterate/cl_cmdrate up and down as you press different keys, like wasd, space, mouse buttons, etc. This makes you near impossible to hit. IMO this is the same as hacking and should be banned as such, but there's an easier way. There's a plugin that prevents players from changing their rates during the game, or prevents them from changing them frequently. But the reality is that you could just sit your rates really low and have a similar effect (being hard to hit and teleporting around), or say play on a dialup like repears_revenge. That kid is impossible to kill as lerk because he's teleporting around.

2. Lerk flap script

Lerk flap script simply simulates (usually) 2 jumps when you press spacebar, to get you up to speed faster. This was typically used to do a move where you would fly up and down very quickly. As of v3.2 the lerk flight model has changed and it's no longer possible to do this like you could before, although is still possible to some extent. You could always do it without a script by pressing spacebar quickly.


3. Leap/bite/parasite script
4. Blink script

I'm just going to group these together. Before v3.2 which was released as final in March 2007 (although was public beta since November 2006), these scripts have become obsolete because they are actually LESS USEFUL than the new +movement feature of v3.2. I'll explain the blink script and you can guess what the leap/bite/parasite scripts do.

Blink scripts automagically and quickly change between blink and metabolize so that you can blink and metabolize at the same time, thereby reducing energy consumption. As of v3.2 not only has the blink energy rate been reduced as part of the game, but you can blink and metabolize at the same time by just using +movement for blink and slot 3 weapon for attacking. While this still requires you to switch between swipe and metabolize, it's hardly much of an advantage, especially with quick switching.


But quite possibly the biggest reason scripts shouldn't be blocked is that you can do all of the things possible with scripts, and even more (remember Half-Life has limitations purposely imposed in the scripting engine) by using macros. Macros are 3rd party programs that run outside of the game. No they're not hacks, in fact they have nothing to do with games. For years macro programs have been available to allow you to do multiple functions on your computer with a single key press and they don't have any limitations on what you can do, how fast you can do them. They can use macros to get around the limitations in the Half-Life scripting engine, or simply get around mp_bs 1 and use macros that do the same things as the scripts they would use if mp_bs were 0.

IMO macros should be banned since they can be used to do things more advanced than what the Half-Life scripting engine allows. Oh and ANSL feels the same way. They clearly state that macros are cheating, but scripts are ok.

In summary, scripts are limited in what they can do, which isn't as much as many people think. The ones that do give an advantage it is very minor and can be done without scripts (pistol/bhop/etc), or they can be done with +movement (blink/metab). Point is, as of v3.2 there is hardly any advantage that can be gained through the use of scripts that cannot be gained without using scripts. It's primarily a convenience thing (at least in my case with the config changing scripts). And I hardly see how my ability to change configs by pressing a single key somehow gives me an advantage over changing the config by manually typing in 'exec lerk.cfg' while I'm gestating.

I believe most admins that block scripts either don't actually know of any scripts that give advantages, or, like the pistol script, heard about them years ago when they really did give a huge advantage, but have not kept up with the times.

But quite possibly the biggest argument I have for allowing scripts on junktext's server is that it's supposedly no game altering elements. You know, the way NS was meant to be played, but there's one little secret I bet almost nobody (except server admins) know, and that's that the NS developers do NOT block scripts by default. If you want to block scripts, you have to change the mp_bs 0 line to mp_bs 1 in the official server.cfg file.

EOR (End of Rant)
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mp_bs 0
Night-Marine
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I'm all for having scripts,  I mainly want one becuase after some research I found out that fastswitch does not work with a mousewheel in ns.  So I could create a script that makes a fastswitch.

I understand why you do not want them and I'll still be playing here with or without fastswitch on my mousewheel.
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mp_bs 0
asmodee
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I actually forgot about people using fastswitch scripts (I actually use one on servers that don't block scripts). So that's just a script that fixes a bug in the game, but really it's more of a convenience thing.

You can fix quickswitch if everytime you spawn you press 1-2-1, which I told you about 30x yesterday.

Even then it can still be buggy at times.

BTW the reason I decided to write this post is that in another thread junktext mentioned having a vote for blocking scripts. Sort of to help further the cause.

Edited by asmodee : December 13, 2007, 4:48 pm
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mp_bs 0
junktext
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Okay, I am definitely researching more into this topic to come up with a final verdict.  I actually spent like 2 hours searching all the Forums and random posts I could find about this issue, but I haven't made up my mind yet...

You see, here are my main reasons why I have "mp_blockscripts" enabled:

1. If a player claims there is no real advantage in running a script (such as the pistol script), then why do they even use it?  I understand that the way "mp_blockscripts" enforces its policy can disable "convenience" scripts (like your different lifeform scripts), but it also seems as though this might level the playing field a little bit.

I hear you by when you explain that the "pistol script" can be used by basically using your mouse-wheel and so forth, but then who would actually want to use the pistol script if they can do it another, and possibly better way without the script?

True, a script may not be doing anything that you can't do manually (like simply clicking really fast to shoot your pistol supposedly faster than a script), but the fact is that with using a script, you can take your mind off of trying to "click really fast" and concentrate on other things.  Plus, I don't know about you, but even if I do click "really fast" I tend to accidentally jerk my mouse just enough to be a little off aim... So with a scripts' help, you could plausibly be more accurate by default.

Another thing about the pistol script that bothers me is that, yeah, you might "waste" your ammo faster, but the fact is in a fight between a Marine and a Skulk, you really don't have that much time to shoot anyhow.  So if you're like me, I'll try and LMG a Skulk down, but if I get close to running out of ammo, I'll switch to my pistol to try and hopefully kill it.  Which usually by the time I pull out my pistol, the Skulk is basically right by my face, so I have to try and kill it very quickly.  So if I had a script that could shoot twice as fast essentially by first clicking down on the mouse, and again by just releasing the mouse, I would definitely want this ability.  But again, doesn't this give you a slight advantage over the other players???


2. I originally use to play TFC all the time, so I actually created many scripts myself that (and I'll admit it) DID provide an advantage over the other players in certain situations.  The most notable example is when I created an "FOV (Field of View) Changer" script, where it would actually let me "zoom" in to help aim at enemies from far distances... And I'm not talking about just being a sniper.  It came in handy as an Engineer (or whoever else) if you wanted to "snipe" enemies from a long distance.

There were more scripts than this, and I even wrote a document about it (I'll post it someday on the website so you can see what I mean), but some scripts were purposely used to screw around with the server (and its players).  As back in the day, you could do some awesome "Spectator Grenade Spam" or be a "Floating (visible) Spectator", along with other things such as creating a "Hologram" of yourself...

I haven't really kept up with the times in the scripting world, but I can imagine that NS probably has some of these old-school flaws as well - since I know you can at least become a "Super-fast Walking Dead Person" in NS by using a script.

All of these will obviously lag the server a little bit if they are over used, so if anything, I'm just trying to protect the performance and stability of the server (as some abuse of the aforementioned scripts could actually crash a server).

Well, those are my main issues with allowing scripts to be enabled, plus just as a side note I see that the other popular servers in NS (like G4B2S, <BAD>, 187, and Jigglypuffs [to name a few]) also have the "mp_blockscripts" enabled.  Here is a web-link for your info:  http://www.game-monitor.com/search.php?search=mp_blockscripts=1&type=variable&game=ns

Whereas I only recognize a few popular servers that have the variable disabled (http://www.game-monitor.com/search.php?search=mp_blockscripts=0&type=variable&game=ns)...

Lastly if you're curious: Even though I allow people to play around with map "exploits" if they wanted to (and okay'ed it with everybody else on the server), I don't see the two (exploits vs. scripts) being related since one is asking to dork around on the server (when the game isn't serious) and the other might possibly give certain advantages in a serious game.

Hope this gives some insight, but I want you all to know, that I am still very interested in the opinions of the other players, and I encourage any feedback on this topic!

Thanks,

-Will

P.S. to Asmodee:  Thanks for the very, very detailed explanation of all the currently used game play scripts in the NS world!

Edited by junktext : December 15, 2007, 8:42 pm
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mp_blockscripts (mp_bs 0) Discussion!
asmodee
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Quote From : junktext December 15, 2007, 8:20 pm

Well, those are my main issues with allowing scripts to be enabled, plus just as a side note I see that the other popular servers in NS (like G4B2S, <BAD>, 187, and Jigglypuffs [to name a few]) also have the "mp_blockscripts" enabled.  Here is a web-link for your info:  http://www.game-monitor.com/search.php?search=mp_blockscripts=1&type=variable&game=ns

Whereas I only recognize a few popular servers that have the variable disabled (http://www.game-monitor.com/search.php?search=mp_blockscripts=0&type=variable&game=ns)...


Please don't use the "everyone else is doing it" argument. You'll also note that most of the popular servers are also 30 player, have asshole admins, skill ban, and attract the dumbest players imaginable.

The hostname of the server is "normal gameplay" right? Isn't normal the way the game was intended to be played by the developers? If they intended scripts to be blocked, they would make that the default in the official server.cfg distributed with the NS dedicated server zip. Additionally the developers have stated on the forums that they think adding the cvar to block scripts was probably a bad idea.

While I do not doubt there are exploitative scripts in TFC, I'm not familiar with that game. I also know that throughout the years NS has increasingly restricted what you can do with scripts beyond the limitations imposed by the HL scripting engine.

As far as the pistol script. Try clicking your mouse button say 8 times very quickly and then look at how much ammo you have left. I bet you'll have 3 or 4 bullets left. That's because of one of the things the NS devs did to limit the usefulness of scripts, they limited the rate of fire of the pistol. In fact, it's quite easy to go over that limit while spining your mouse wheel as well.

Quite possibly the biggest argument I have for scripts isn't that scripts don't provide any advantage, no matter how small it may be, but if someone wants to get around scripts they'll just use macros. My mouse for example, has a configuration tool that allows me to assign macros to any of the buttons on my mouse. So I could just simulate a pistol script, or anything else, even things not allowed by the HL scripting engine, just by using the software that came with my mouse. But macros are not bound the limitations of HL/NS, are not allowed in ANSL because they really can give an advantage, therefore I simply don't use them.

Additionally, many "gaming" keyboards support macros as well. But even beyond that, no matter what keyboard or mouse you have you can just a generic macro program and run it, which a lot of people do.

So what you're doing is allowing people who go outside of the game to get an unfair advantage by using macros, which are more robust than scripts, but you don't let people who are willing to play by the rules set forth by the NS devs. From this point of view, scripts level the playing field, but still not as much as if everyone used macros.

Quote From : junktext December 15, 2007, 8:20 pm

P.S. to Asmodee:  Thanks for the very, very detailed explanation of all the currently used game play scripts in the NS world!


I'm pretty sure that's not all the scripts, but those are the ones that I know of that are even worth using. Of course there are things like name changing scripts that some people use that will sequentially change their name, or say random quotes and so forth, but hardly anything useful. There may be something useful I'm unaware of or just didn't think of.
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mp_blockscripts (mp_bs 0) Discussion!
McKnight
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Alright, well I'm so not going to read all of this information yet. I voted yes not because I use them but to welcome the users who use them and need them. And, not to mention that we're trying to run a "normal" server and on a "normal" server scripts are enabled by default.

EDIT: It might be useful to keep all the information in this forum and make a section for it on the website and maybe a small helpful guide to help people use scripts if we decide to use them... Just a thought... ^_-


Edited by McKnight : December 15, 2007, 10:49 pm
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mp_blockscripts (mp_bs 0) Discussion!
junktext
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:)
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mp_blockscripts (mp_bs 0) Discussion!
Magus
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scripts do not aim or make the right decisions for you.
i can never call for medpacks/ammo when marine because of block scripts, allow them.
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mp_blockscripts (mp_bs 0) Discussion!
junktext
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But now, you can "never" call for med packs or ammo requests?  As I simply just bound each request to a certain key.  And it's not like a game controller with 8 buttons, as you have about 104 keys to choose from with a keyboard ;).

-Will
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mp_blockscripts (mp_bs 0) Discussion!
asmodee
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I have multiple configs, one for when scripts are enabled and one for when they are not. Magus just doesn't want to make a new config that doesn't send the team_say msg along with the med/ammo impulse.


If scripts end up being allowed I will post scripts for all of the items I mentioned above as well as instructions on how to use them.

EDIT:

Magus has 1 key for med requests and 1 key for ammo requests, but what his script does is something like this:

bind "g" "impulse 10; team_say ***MEDS***"

So that it both sends the in game commander request as well as a message to his team whenever he hits that key. This is disabled by scripts.

Again this is just a convenience thing and doesn't realy provide an advantage.


Edited by asmodee : December 16, 2007, 9:45 am
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mp_blockscripts (mp_bs 0) Discussion!
vts
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mainly to asmodee but to anyone else...

Ok so your saying you dont need the scripts because they dont make any differance but you think the server should not desable them?

My vote is no btw ....as asmodee stated most of what you can do you dont need the scripts...
__

Sorry if I missed read the forum but:
Why do you want scripts enabled again?

Edited by vts : December 17, 2007, 2:51 am
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mp_blockscripts (mp_bs 0) Discussion!
asmodee
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#1. True NS

I want the game played the way it was meant to be played. So far, in the USA, aside from TG, this is the closest to how the game was meant to be played. In fact TG has some retarded rules, but that's a whole separate issue. Before this server I usually played on euro servers (if TG was empty), but this server is the best NS server as far as choke/loss and of course ping for me. It'd be nice to see it change that one thing keeping it from being a completely vanilla server. I guess it's more the principle of playing the game the way it was meant to be and the conveniece (for the demo and config changing scripts I use).

#2. Macros

People will still get around script blocking by using macros, which can do everything scripts can do AND EVEN MORE.

Point is, if people want to do something, they're going to do it regardless. This is similar to copy protection. If someone wants to pirate something they're going to download a crack. The copy protection just keeps honest people honest and annoys those who want to do legitimate things by unnecessarily restricting or entirely preventing them from doing so. So the people who want to work in a legitimate fashion are screwed and those who don't care about being legit are not.

3. Convenience

The only scripts I'm interested in are convenience scripts. It's just plain annoying to have to open up my console and type 'exec gorge.cfg', 'exec skulk.cfg', etc while I'm gestating or waiting to spawn. It's not a matter of the script is somehow making me better since I can type that faster than I gestate/respawn it makes no difference in terms of gameplay, it's just annoying.

I have a script to start recording demos, I like to record demos of every game I play, but when I play on a script blocked server it's just another annoyance to start the demo, so I don't usually.

I also have a script that toggles my minimap to transparent and turns labels off, except when I bring the minimap up. It's just a minor thing, so when I play on servers that restrict scripts I just keep the minimap transparent and keep labels off. I could of course bind 2 extra keys to toggle transparency/labels, but it's not a big deal, so I don't bother. I guess in this case it's more the principle of it than anything. The NS devs think I should be able to, so I should be able to.

#4. View of the server

Although this may sound odd, since scripts don't give you a noticible advantage (as of v3.2), servers that block scripts are basically seen as noob servers.

#5. Scripts are not evil

Scripts do not and cannot aim, jump automagically, automatically request meds/ammo, really they can't automate anything, but it seems that's what people think.

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mp_blockscripts (mp_bs 0) Discussion!
Radix
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Quote From : junktext December 15, 2007, 8:20 pm
doesn't [scripting] give you a slight advantage over the other players???




You're correct that you gain back the opportunity cost of having to
spam buttons, which you can then spend aiming or on any other tasks
needed.



The problem with what you're saying is that scripts don't allow you to
zoom fov or drop grenades in NS.  They're not very exploitable.



The only things you can really do are what Asmodee mentioned.  You gain
an easier user interface and a nicer overall playing experience.  Some
of the things you used to do (like bunny hop and fire the pistol) do
decrease in difficulty which is unfortunate for the other players (who
necessarily have access to Google and could do exactly the same things
in 30 minutes of setup) but scripting never "makes you good" in this
game like I suppose it could in others.  Additionally, I am fairly sure
that you cannot become a "super fast walking dead person" with scripts
in Natural-Selection.



Further, scripting has always been legal in competitive NS, from CAL to
ENSL and ANSL now.  I realize that some people will bring up the fact
that public servers are not competitive scenes, but my answer to this
is basically that the real question becomes what kind of a server
you're trying to create. 




You have the option of making just another pub server where players
join, play, complain of hacking and other scapegoats when they lose,
leave, come back, and continue playing as mindless zombies, never
improving, never even attempting to play better, using your facilities
the way most people use a public restroom.  This is the environment
promoted by most of the public servers in NS, simply due to an excess
of complaints, and a lack of competition.  I've heard countless players
complain about getting banned from G4 and other servers for simply
playing the game, accused by paranoid "witch hunter" admins who don't
want good players to rock the boat.





You also have the option of catering your server toward intelligent
players who want to improve, who care about teamwork and giving each
other good games, and who won't mind (too terribly) losing if it's for
a good reason that they can change in the future by improving how they
go about playing Natural-Selection.




The scripting choice you make will determine the first "brick" in the
house you're building, and subsequently, the type of players who
frequent
your server.  Having spent a good deal of my personal time
attempting
to bridge some of the gap between pub-play and organized NS
, I
consider
myself knowledgeable in both fields.  And while pub play can be used as
a sort of "downtime" to let your brain die (similar to watching Oprah),
I believe this style of play to be ultimately unfulfilling as, once a
player does finally wake up, even if it's just for a second, they see
how bleak the game really is, and finally just leave because playing a
strategy game mindlessly is not fun once you realize how inept both
sides of the game actually are.




In addition, allowing scripts (because of what veterans are used to)
attracts expert level players by itself, while disabling them
turns them off to your server.  It's your house, and you'll have to
decide what your rules are, but it is my opinion that the cost of
allowing scripts is much, much lower than the payoff garnered by doing
so.  One of my friends uses scripting to "detect" what kind of server
he's on.  He'll go on to a server and try a script, if it doesn't work,
he files the server in the "admins don't know what they're doing"
category, leaves, and tries to avoid it in the future.




On a personal note, we don't have very many good servers left, and I
breathed a large sigh of relief at seeing an admin who at least
cares about classic NS.  Playing on servers like G4B2S, <BAD>,
187, and Jigglypuff is an excercise in frustration for people like me
who want to play the game to win, instead of just "dork around".



Lastly on a realistic level, there are already many servers who cater
to pub audiences, by pub I mean the people who don't really care about
playing the game well, they only want to see flashy lights and heavy
weapons.  You'll have a much harder time competing with these servers
for players than you would competing with Tactical Gamer and Yo Clan.



I believe it's very healthy for a community to have expert level
players to watch and say "I want to learn to do that." - NS has all but
rejected this mentality of excellence, and so if my post seems
one-sided or aggressive, it's only because I think your server (really,
your judgment) has the possibility of bringing some of this quality
back into Natural-Selection, and I would very much like to see that
happen.



--Radix



Edited by Radix : December 18, 2007, 6:27 pm
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mp_blockscripts (mp_bs 0) Discussion!
b-boy
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Status:
For weapons fastswitch help
(in console)
hud_weaponsfastswitch 1
PLEASE NO SCRIPTS!!!! KEEP JUNK 100% ORIGINAL!!!
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mp_blockscripts (mp_bs 0) Discussion!
hitokiri
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when will the admins be making the final decision?
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